#Setsthemaximumlevelcapforweaponsandarmor.Default:10
#武器和盔甲的最大等级上限。(默认10)
I:maxLevel=10#Theexperienceamountneededforthefirstlevel(1).Default:100
#第一级所需的经验值。(默认100)
I:level1Experience=100
#Theexperiencemultiplierforeachlevelbasedonthefirstlevelexperience.Default:1.8
#第一级之后的经验倍率(默认1.8,如果1级升到2级需要100经验值,2级升到3级就要乘以1.8,需要180点经验值)
D:experienceMultiplier=1.8#Determineswhetherornotdurabilitywillbedisplayedintooltips.Default:true
#是否在工具栏显示装备耐久度。(默认true)
S:itemBlacklist<
S:itemWhitelist<
>
S:extraItems<
B:onlyModdedItems=false
rarities.cfg
本配置文件决定装备品质系统的概率。
#Setsthechancethegivenraritywillbeapplied.Default:0.5
#获得基础装备的概率
D:basicChance=0.5
#Setsthechancethegivenraritywillbeapplied.Default:0.18
#获得罕见装备的概率
D:uncommonChance=0.18
#Setsthechancethegivenraritywillbeapplied.Default:0.10
#获得稀有装备的概率
D:rareChance=0.1
#Setsthechancethegivenraritywillbeapplied.Default:0.05
#获得超稀有装备的概率
D:ultraRareChance=0.05
#Setsthechancethegivenraritywillbeapplied.Default:0.02
#获得传说装备的概率
D:legendaryChance=0.02
#Setsthechancethegivenraritywillbeapplied.Default:0.01
#获得上古装备的概率
D:archaicChance=0.01
#Setstheeffectivenessforthegivenrarity.Default:0
#基础装备的增强效果(0为无)
D:basicDamage=0.0
#Setstheeffectivenessforthegivenrarity.Default:0.155
#罕见装备的增强效果(0.155为15.5%)
D:uncommonDamage=0.155
#Setstheeffectivenessforthegivenrarity.Default:0.305
#稀有装备的增强效果
D:rareDamage=0.305
#Setstheeffectivenessforthegivenrarity.Default:0.38
#超稀有装备的增强效果
D:ultraRareDamage=0.38
#Setstheeffectivenessforthegivenrarity.Default:0.71
#传说装备的增强效果
D:legendaryDamage=0.71
#Setstheeffectivenessforthegivenrarity.Default:0.91
#上古装备的增强效果
D:archaicDamage=0.91
abilitychances.cfg
决定技能发动概率,数值越大,概率越低。
#DetermineshowraretheFireabilitywilloccur.(Highervalues=loweroccurance)Default:4
#发动烈焰技能的概率
I:firechance=4
#DetermineshowraretheFrostabilitywilloccur.(Highervalues=loweroccurance)Default:4
#冰霜
I:frostchance=6
#DetermineshowrarethePoisonabilitywilloccur.(Highervalues=loweroccurance)Default:4
#毒性
I:poisonchance=4
#DetermineshowraretheInnateabilitywilloccur.(Highervalues=loweroccurance)Default:6
#流血
I:innatechance=6
#DetermineshowraretheBombasticabilitywilloccur.(Highervalues=loweroccurance)Default:7
#爆破
I:bombasticchance=7
#DetermineshowraretheCriticalPointabilitywilloccur.(Highervalues=loweroccurance)Default:14
#会心一击
I:criticalpointchance=14
#DetermineshowraretheMoltenabilitywilloccur.(Highervalues=loweroccurance)Default:4
#熔融
I:moltenchance=4
#DetermineshowraretheFrozenabilitywilloccur.(Highervalues=loweroccurance)Default:4
#冻结
I:frozenchance=6
#DetermineshowraretheToxicabilitywilloccur.(Highervalues=loweroccurance)Default:4
#毒药
I:toxicchance=4
#DetermineshowraretheAdrenalineabilitywilloccur.(Highervalues=loweroccurance)Default:7
#肾上腺素
I:adrenalinechance=7
#DetermineshowraretheHardenedabilitywilloccur.(Highervalues=loweroccurance)Default:10
#硬化
I:hardenedchance=10
abilities.cfg
决定游戏中是否启用某种技能,true为启用,false为关闭。
#Determineswhetherornotthespecificabilitywillbepresentin-game.Default:true